Blog Series

A young adult sitting at a laptop in a small, informal learning space, looking at the screen with quiet focus and a slight sense of satisfaction

Most digital skills training follows a familiar sequence: learn the theory, practise the tool, produce something at the end — if there's time.

At TovTech, we tried it the other way around.

Participants build a working video game in the first session. Not a prototype, not an exercise — a game with a URL they can share before they leave. No coding required, because they're directing AI to write it for them. The role of the participant is to decide what the game does, test it, and iterate until it works.

The idea was simple: if someone leaves session one with something real, they come back for session two. By session six, they have a portfolio — five published projects and a personal website — that didn't exist six weeks earlier. Here's what one participant built: portfolio.tovplay.org

The course was designed for people with employment barriers: adults with disabilities, young people at risk of digital exclusion, VET learners with limited prior digital experience. The prerequisite is basic computer literacy. What participants walk away with is something concrete and visible they can show to an employer or training provider.

What seems to make a difference isn't the technology itself. It's the structure of always finishing something. Every session ends with a published result. That's a different relationship with digital work than most participants have had before — and a different kind of evidence they can take into the job market.


We've been piloting this model and connecting with Erasmus+ organisations across Europe who work in VET, adult education, and inclusion. Session 1 is available as a free standalone trial with full lesson materials and instructor notes.

If you're working in this space and want to compare approaches, we'd be glad to hear from you.

tovplay.org/en | raz@tovtech.org TovTech — Israel | Erasmus+ OID: E10412123

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