Bring The Sea into our School is an example of interactive teaching activities within schools that allow students to engage directly with real-world STEAM challenges.
Practice delivered by Gunel Mustafayeva, member of the New Learning Club on “Innovative STEAM education”.
| Title | Bring The Sea into our School |
| Author | Gunel Mustafayeva |
| Topic(s) | Marine pollution and conservation measures |
| Subject(s) | STEAM, Physics, Geography, Biology, Technology |
| Age of students | Students aged 14-18 |
| Methodology | Project-Based Learning; Outdoor Education; Game Based Learning & Gamification |
| Objectives |
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Step-by-step implementation of the learning scenario: HERE

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