Bring The Sea into our School is an example of interactive teaching activities within schools that allow students to engage directly with real-world STEAM challenges.
Practice delivered by Gunel Mustafayeva, member of the New Learning Club on “Innovative STEAM education”.
Title | Bring The Sea into our School |
Author | Gunel Mustafayeva |
Topic(s) | Marine pollution and conservation measures |
Subject(s) | STEAM, Physics, Geography, Biology, Technology |
Age of students | Students aged 14-18 |
Methodology | Project-Based Learning; Outdoor Education; Game Based Learning & Gamification |
Objectives |
|
Step-by-step implementation of the learning scenario: HERE