Innovator: Sam K Son - https://www.linkedin.com/company/trainizi/mycompany/

Organisation: Trainizi, Ho Chi Minh City

Setting of the practice: face to face

Description of the practice:

Challenge Addressed:

Trainizi addresses the critical challenge faced by 2.7 billion deskless workers worldwide who lack access to quality vocational training. These workers, who make up 80% of the global workforce, often struggle due to their inability to engage in traditional, location-based, or desktop-based Learning Management Systems (LMS). Their mobile nature, coupled with limited access to computers and fixed schedules, hampers their ability to pursue career advancement and skill development.

Innovative Aspects:

Trainizi stands out as an innovative solution by leveraging mobile technology to deliver vocational training directly to deskless workers. Unlike conventional training programs, Trainizi offers a flexible, accessible, and cost-effective platform tailored to the unique needs of this workforce. By using AI-driven personalised learning paths and integrating advanced technologies such as augmented reality (AR) and virtual reality (VR), Trainizi transforms how deskless workers learn and apply new skills in real-time.

Role of the Teacher/Trainer:

In Trainizi’s model, the role of teachers and trainers evolves into that of facilitators and mentors. Their responsibilities include:

(1) Facilitation: Guiding learners through interactive, project-based activities that enhance practical skills.

(2) Mentorship: Providing continuous support and feedback through digital platforms, fostering a growth mindset.

(3) Content Creation: Developing and updating curriculum content to ensure it remains relevant and aligned with industry demands.

(4) Assessment: Utilising data-driven insights to monitor learner progress and adjust instructional methods to optimise outcomes.

Type of Learning Activities:

Trainizi’s learning activities are designed to be highly interactive and engaging, focusing on practical application and real-world problem-solving. These activities include:

(1) Microlearning Modules: Short, focused lessons that can be easily accessed and completed on mobile devices.

(2) Gamified Learning: Incorporating game elements to make learning more enjoyable and motivating.

(3) Simulations and AR/VR Experiences: Allowing learners to practice skills in a virtual environment that mirrors real-life scenarios.

(4) Peer-to-Peer Learning: Encouraging collaboration and knowledge sharing among learners through social learning features.

Impact of the Practice:

The impact of Trainizi’s practice is multifaceted, contributing significantly to both individual and organisational growth. Key impacts include:

(1) Increased Accessibility: Providing training opportunities to millions of deskless workers who previously had no access to quality education.

(2) Enhanced Skill Development: Empowering workers with the skills necessary to advance in their careers and improve their livelihoods.

(3) Economic Growth: Helping businesses in labour-intensive industries overcome recruitment challenges by developing a more skilled and qualified workforce.

(4) Social Upliftment: Contributing to the upliftment of underserved communities by bridging the education gap and promoting economic equality.

By transforming mobile devices into powerful educational tools, Trainizi envisions a future where vocational training is accessible to all, fostering a resilient and skilled global workforce. This innovative approach not only addresses the immediate training needs of deskless workers but also sets a new standard for vocational education in the digital age.

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