Proposed scenario is an example of how selective use of technology can support high-quality teaching and learning & accelerate student learning, increasing their digital skills
Author of the practice: The Moraitis School, Athens, Greece
TITLE | From Physical to Digital - design your own digital exhibition |
AGE | 14 - 18 |
GROUP SIZE |
Ideally 5 teams of 4 students each (total 20 students) |
OBJECTIVES | Introduction to exhibition curation, Digital Transformation, 3D Modelling with Fusion 360 or Tinkercad, Virtual experience with Spatial and/or Oculus Quest 2 |
METHODOLOGY | Project-based learning |
CROSS-CURRICULAR | Visual Arts, Science, History, Computer Science |
AUTHOR | Centre for Research, Educational Development, Innovation and Technology, The Moraitis School, Athens, Greece |
MATERIALS | PC for every team with internet access |
Lesson Plan
Step 1 – The Idea – Duration 25 min
Step 2 – Activity - Create a Mock Museum Blueprint – 25 min
Step 3 – Activity - Build a Mock Museum – 40 min
Step 4 – From Physical to Digital – Let’s Visit a Digital Museum – 40 min
Step 5 – Activity - Design a Digital Museum - Learn how to use 3D design software – Duration 120 min
Step 6 – Activity - Design a Digital Museum – Spatial – Duration 40 min
Step 7 – Explore – Duration 40 min
Preparation
Before the start of the sessions, carefully form the five teams of four students each. Also, make sure that the classroom is organised in such a way that each team has its own desk and four chairs around it. All students should be able to look at the projector screen.
Detailed Plan: Step 1 – The Idea
🟢 Start with a discussion: With the aid of a visual presentation, students discuss their experiences visiting different museums and exhibitions. Main questions to be discussed are: Why are museums important? Where do they find their exhibits? How many types of different museums are there? What are the pros and cons of a physical permanent exhibition in a museum? What types of audience different museums attract? Through the discussion students recognize the importance of museums for preserving natural, historical and cultural heritage for future generations.
TIPs for an educator:
☕A school trip can be organized to a local museum or gallery and the above-mentioned discussion can be made on sight.
☕In this session an introductory discussion about the Gender Gap in the Arts can take place(Gender in The Art World, A Look At The Numbers – NINE dot ARTS | Denver + Seattle )
🔧MATERIALS: Worksheet with outlined the factors to take into consideration: type of exhibition, Size, Targeted Audience, Number of Exhibits etc. Students split into their own groups and discuss the following scenario: 🕵️ “Your team is responsible for designing the new museum, gallery or exhibition for your town. You have to research, design and create a proposal for the project you want to implement”. |
Detailed Plan: Step 2 – Create a Mock Museum Blueprint
🔧MATERIALS: A4 or A3 paper, pen and pencil, ruler, colored pen Each team, students design their Exhibition Blueprint on paper. In their design students include exhibits placement, sitting areas, exits and entrance, crowd flow and direction, all in scale of their design. At the end of the session, each team should have their own final blueprint (important for next session). |
Detailed Plan: Step 3 - Build a Mock Museum
🔧MATERIALS: Cardboard pieces, paper, glue, blu tack, scissor, ruler, plexiglass etc.
Students start constructing a 3D miniature model of their design.
🔧MATERIALS: Cardboard pieces, paper, glue, blu tack, scissor, ruler, plexiglass etc. Students start constructing a 3D miniature model of their design. |
Detailed Plan: Step 4 - From Physical to Digital – Let’s Visit a Digital Museum
🔧MATERIALS: Presentation with relevant information. Tablets or mobile phones Students explore digital museums around the world. Discussion should be focused around the differences from traditional exhibitions, their pros and cons, ease of access etc. Example: The J. Paul Getty Museum, Los Angeles, United States — Google Arts & Culture; Virtual tours (museivaticani.va); The Natural History Museum, London, United Kingdom — Google Arts & Culture Install the Google Arts & Culture app to explore virtual reality tours and enhance the experience. Google Arts & Culture – Apps on Google Play; Google Arts & Culture on the App Store (apple.com) |
Detailed Plan: Step 5 - Design a Digital Museum - Learn how to use 3D design software
🔧MATERIALS: PC for every team with internet access and Fusion 360 software installed, account for Fusion 360 for each PC or access to tinkercad.com. Students learn how to use the Fusion 360 software. In this Autodesk environment students learn the basic sketch and extrusion skills, how to save and edit their design, export it in different formats and collaborate on the same sketch. Installation Guidelines: Complete Fusion 360 Guidelines and Tutorials can be found: An easier online option instead of Fusion 360 is Tinkercad. An online cloud based 3D Design Environment provided by Autodesk. Tutorial and Learning Material: Using the software students will create their own 3D Model of their final blueprints in Fusion 360 or Tinkercad. Each team should have their digital space ready in a .obj or .fbx format. |
Detailed Plan Step 6 - Activity - Design a Digital Museum – Spatial (create a custom environment)
MATERIALS: PC for every team with internet access and Fusion 360 software installed, account for Fusion 360 for each PC, account for Spatial for each team
Each team should visit: Spatial - Metaverse Spaces That Bring Us Together and login with their unique account. Creating a new space will allow each team to upload their own design.
After adjusting the final details (x, y, z alignment etc.) the space will be ready to be populated with objects following the initial blueprint design.
Students should focus on visual arts and select images of artifacts for their exhibition (easier to place them in Spatial and can be found online). Another more advanced option could be for students to 3D design their exhibition objects and import them but it takes much more time and it increases the difficulty of the project.
Guidelines: Creating a custom environment in Spatial: Custom Environments – Spatial
Uploading content and supported files: Uploading Content & Supported File Types – Spatial
Detailed Plan Step 7 - EXPLORE with PC or with VR
MATERIALS: PC for every team with internet access and Fusion 360 software installed, account for Fusion 360 for each PC, account for Spatial for each team, VR headset with Spatial App installed
- VR: Students experience a digital VR visit at their own exhibition. The digital projects are available from both VR headset. Therefore, the project can be completed with only 1 VR headset that each team will use in turns. To gain access to the digital spaces one has to visit the unique link for every space. In the VR headset one needs to login to the specific Spatial account and then from “My Spaces” visit the VR environment.
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An easier alternative option would be for students to access their digital space simply by visiting the unique Space Link generated from Spatial Web App.
Evaluation session & FEEDBACK from students
Author: Centre for Research, Educational Development, Innovation and Technology, The Moraitis School, Athens, Greece. Resources developed and shared in an international partnership/FullSteamAhead project/Erasmus+. This work is licensed under Copyright Creative Commons Attribution ShareAlike CC BY-SA 4.0 International license.